Final Fantasy XIII-Guide By Aqua Aka Ed
Reading stats
Hp- Hit Points
Ma: Magic
St: Strength
Stag: Stagger
CP: Crystal Points
Chapter one: hanging edge
Random encounter baddies
PISCOM Warden
Hp: 84
Ma: 0
St:17
Stag:120%
CP: 3
PSICOM Marauder
HP:600
MA:19
ST: 20
Stag: 104%
CP:NA
PISCOM Enforcer
HP: 171
MA: 0
St: 13
Stag: 120%
CP: 3
Beta Behemoth
HP: 1800
MA: 0
St: 95
Stag: 200%
CP: NA
Pantneron
HP: 375
MA: 0
ST: 15
Stag: 103%
CP:3
Myrnidon
HP:1260
MA:0
ST: 36
Stag: 110%
Cp: 10
PSICOM Aerial Recon
HP:189
MA: 0
ST: 20
Stag: 110%
Cp:Na
Treasures found:
Potion
Potion (X2)
Iron Bangle
50 Gil
50 Gil
Iron Bangle
Power Circle
100 Gil
Game Play
Watch the awesome opening cut scenes and sit in awe of the amazing thing that is Final Fantasy XIII! Get ready to fight first thing so don’t set the control down.
There is a tutorial to watch if you haven’t played the game before.
Your first fight in the world of Final Fantasy XIII is a simple one. Just keep hitting Auto-Battle after the tutorial, and you’ll do great. Not a whole lot to do there. Press X or A to choose Auto_battle or use the left analog stick to select abilities or Items, press
X or A to confirm your choice. Be quick! Battles are in real time. Press start to pause in game, Cut Scenes or in battle.
Boss Fight
Manasvin Warmech
Hp: 360
Ma:15
St:15
Stag: 300%
CP:none
After the fight there is a cut scene. Watch and enjoy. At the end get ready for another battle!
Boss fight
Manasvin Warmech (Second form)
Hp: 32,400
Ma:0
St:44
Stag: 160%
CP:64
Ok for this one either Auto battle again or use Blitz in your abilities tab. Blitz is a nifty attack that hits all enemies in a limited radius. It’s rather handy when there are several stronger enemies to defeat at once. Heal when needed and watch out for Warmech’s new attack. Rapid use of auto-battle will knock down Warmech’s hp before it can KO Lighting, that being said keep and eye on her Hp! Watch the handy cut scene and maybe learn some new stuff about our pink haired main character.
After the Scene you get control of our main character and can finally move around.
Now I give you the most important gamer tip of all, SAVE AND SAVE OFTEN! So save at the Panel and get ready for some fun.
Start by moving forward following the compass on the mini map, till you see 2 Wardens. Run up to them to start battle. These guys are pushovers, (2 hits man!) just beat them till they cry for their moms and the battle ends. Run towards the seemingly impassible wall and use the swirly blue circle to climb over the wall and to the next area. At the base of the wall once you land there are 2 more PSICOM Wardens to beat up.
The next group of PSICOM guys includes in Enforcers. These guys are a little stronger than their Warden brothers but still easy enough to beat. Again Auto-Battle is a good way to go. Remember to try a catch them in the back to get the jump on them.
After the fight use the blue circle again to jump over the rubble in the way. Up ahead there is a treasure sphere ahead on the left. Walk up to it and press x or A to open it and collect your potion.
Battle your way to the end of the causeway. You’ll know if you’re going the right way if you hit a cut scene at the end of the road and not the save point again. After the cut scene you’ll be thrown into battle with a PSICOM Warden and two Pantherons. This is a good time to try that Blitz attack if you haven’t already. Heal when you see Lighting’s health dropping to the yellow. If she dies your game is over man. So keep an eye on her or your party leaders health! If you get game over you have to restart from the last checkpoint or save point, so keep that in mind and always have a few potions on hand.
After the fight straight ahead there is a save point, next to another wall of rubble and a jump/climb blue circle, climb the stairs to the right before going over the wall and collect 2 potions from the treasure sphere on the platform. Go back and jump over the wall o’ Rubble to the next section.
Past the latest wall o’ rubble there will be a PISCOM enforcer and a Aerial Recon guy waiting. Take them out and move ahead. Don’t forget to run up the near by stairs and pick up the Iron Bangle from the sphere on the platform.
I suggest equipping the Bangle as soon as you get it.
To equip accessories hit triangle or Y to open the Menu. Scroll down to equipment and then choose the character you want to equip. In this case I suggest putting the bangle on Lighting. Press Circle or B to exit out and move on down the cause way.
There is a path you have to take, look for the blue jump/climb circles on the ground for the right path. Once beyond all that, be sure to turn around and collect 50 gil from the treasure sphere between the boxes.
Ahead is a group of PSICOM Wardens. Take them out and move on. Make your way through the mini maze of boxes and then get ready for another tutorial battle, this time on items. You will fight a Pantheron and a PISCOM Warden.
After the battle there is a quick cut scene. There is a battle with 3 pantherons and a PIISCOM Warden. Again use Auto-Battle, since the Battle AI is usually good about using blitz when needed and watch Lighting’s health, heal her when needed. After the battle move up the stairs to where Sazh is waiting. Jump down and use the red/pink circle on the ground to activate the sky bridge and move to the next level of the area.
Ahead there are several PSICOM guys waiting. One of them is the PISCOM Marauder. This guy can be scary, but don’t freak out just yet. This is another Tutorial Battle this time on Attack Chains. Watch it or just dive right in, but get ready for a fight. This teaches us about the fun stagger gauge at the top right of the screen.
Take out the Marauder first then the Enforcers. Be sure to keep an eye on her health.(really this early in the game that’s a thing). After the fight there is a cut scene and we learn a little more about our hero and what she’s about. Watch and again be in awe.
After the Cut scene we are a new guy, literally. This big hulking chunk of man is Snow. So let’s as Snow!
From the starting point turn around and collect 50 gil from the treasure sphere, then move forward towards the save point. I suggest saving again. Shops are in save points to make things all nice and neat. Pick up any items you might need and move on. Use the blue circle on the ground to jump/climb over the crane in the way. Watch a cut scene and then move to the fight.
TOKEN BABE IN SKIMPY CLOTHING WITH A BIG GUN!! Sorry but she is.
Anyway back to the fight. Stomp the PISCOM Enforcer guys and move ahead. There are a series of battles along this causeway, both Wardens, Enforcers, and Pantherons. Watch Snow’s health and heal when needed. Just fight you’re way to the end of the cause way all the while enjoying colorful commentary. You know you’re going the right way when you hit a cut Scene. The masses are rising up! Ok so once the people are armed and ready, set out. Hit the Treasure sphere and collect an Iron Bangle. Move on towards the save point and save before moving on, cause we are all gamers and that is the first rule of gaming. Save and Save often. (it’s the 3D Modelers Creed too).
Fight your way down the cause way. Keep in mind your health, and LOOK OUT BEHEMOTH! Don’t freak out, just use Auto-Battle and keep you head level and you’ll do fine. One of your party will heal you if needed. Just kick Behemoth butt and take names.
Watch the rather sad cut scene and get ready to move on again. This time we are back as Lighting and we are fighting right after the cut Scene. Myrmidon is easy enough to beat. Just mash X or A and the battle will be over quickly. Keep an eye on your health and be ready to heal. You may have to heal at least once before the Mech falls. Watch at cut scenes to find out some really foggy stuff about our characters.
After the Cut Scene we are Snow again. Run forward and pick up a Power Circle from the Treasure Sphere ahead, then move on to the fight. You should have a good idea on battles now, so battle away!
Take the Stairs on the left, and the platform over to the other side of the boxes. On the ground level there is a final treasure sphere for this chapter containing 100 gil. Collect it and move up the stairs to continue on to the cut scene, which will then throw you into battle with some PSICOM Enforcers and a Warden. After the battle run forward and examine the bikes to move on.
Watch the Cut Scene and save right after. We are now playing as a kid named Hope. After saving run towards Vanille and a cut scene will start taking us to the next chapter.
Save your game and get ready to move on. At this point I suggest making different saves for each of the chapter starts, that way you can go back If you need to with out having to play a bunch over again.
Chapter 2: The Pulse Vestige
Encounters:
Pantheron
Hp: 375
MA: 0
St: 15
Stag: 103%
Cp: 3
Zwerg Scandroid
Hp: 57
Ma: 31
St: 13
Stag: 130%
Cp: NA
Ghoul
Hp: 330
MA: 38
St: 65
Stag: 110%
CP: 3
Ghast
HP: 900
MA:80
ST: 48
Stag: 120%
Cp: 7
Wight
HP: 270
MA: 75
ST: 41
Stag: 110%
CP: NA
Myrnidon
HP:1260
MA:0
ST: 36
Stag: 110%
Cp: 10
Treasures
30 gil
Potion (X4)
Iron Bangle
Potion (X2)
Phoenix Down
Gladius
Potion(X2)
Fortisol
100 Gil
Power Wristband
Potion(X5)
Game Play
Watch the cut scene, and again get ready for fun and fights. Hope and Vanille aren’t he pushovers you’d think they are. Both can hold their own. To the left of the start point is a save point. Down the stairs behind the start point and all the way to across is a treasure sphere with 30 gil in it. Collect it and return to the start point.
Now head up the stairs in front of the start point and head to the left towards the free range enemies. Fight or flight it’s up to you. Head to the left to pick up 4 potions from the treasure sphere. Head back the way we came to continue on.
Fun Fact,
If you want to farm Fortisol and Deceptisol you can here. Each are common drops in the Sacrarium area where you play as Hope and Vanille. To make enemies respawn just exit to Oblatorium and re-enter the Sacrarium area. These Shrouds are great for later game play.
After collecting our potions go down the stairs across from the start point. If you run into a pop up on the screen explaining Aggression and Preemptive strikes then you’re going the right way. Carry on towards a group of Zwerg Scandroids after the fight collect an Iron Bangle from the sphere on the left. Use the blue circle on the ground to jump over the rubble made upon our entry. At the bottom you will come face to face with a pair of Pantheron, kick GC butt or flee up to you again. Walk forward till you get a cut scene explaining a few things and get ready to carry on.
After the cut scene we have a little game as Snow. Be sure to turn around from the start point and collect 2 potions from the sphere at the top of the stairs. Move to the save point and then on to the green light stick thing they’ve left up for you, fighting or fleeing as needed. Keep an eye on Snow’s health and heal when needed. Poke the glow stick of destiny to activate the House of Stairs and start the elevator.
Watch another Cut Scene and get ready to play as Lighting and Sazh again. Yay for pink haired chicks with Swords!! Read the tutorial on Shrouds and use them as needed. Again you can farm for them in the Sacrarium area as Hope and Vanille.
Access the save point if you wish and move forward up the stairs.
Deceptisol is nice here you can run around and get the drop on the free range critters running around. Remember our Mech friend? Well it’s back and it’s still kicking. Take it to the junk heap and carry on my wayward gamer up the stairs after collecting a Phoenix Down from the sphere on the left as you face the stairs. Up the stairs are some scandroids and a patheron , along with a sphere containing Gladius
Equip this to Lighting and carry on up the stairs. Our Mech friend is back with a Patheron. Fight or use a shroud to get by them and again move on till you get a cut scene.
Back as Snow turn around from the start point and go down the stairs to collect 2 potions from the sphere. Touch the Glow stick again and start the next set of movements going. Basically call the elevator. Run to the end of the walkway and board the platform.
CUT SCENE!!! Yay!!
Now back as Hope and Vanille head up the stairs and across the bridge to collect Fortisol from the Sphere. Now head back down the stairs and to the door to move on. Again you can defeat all the enemies in the area to farm for the shrouds.
Then run down the cause way fight the Patherons and collect 100 gil from the sphere. Carry on towards the way point marker. Yay another cut scene that yet again throws us into battle.
This time we are up against Cie’th. These buggers can be nasty, but keep your guard up and your eye on your health and you’ll do fine. There will be a cut scene right after the battle.
After the cut scene, you’re Lighting and Sazh again. So battle your way through the Cei’th From the starting point go left to collect a Power Wristband and then head up the stairs. Either Fight or use a Shroud to get past the Cei’th populating this area. There is a large critter blocking your way. Take him out and move on.
SAVE YOUR GAME!
There is a boss fight coming up. You will have to battle your way past a hall of Cei’th but there is a boss fight. At the end of the Hall there is a Cut Scene, a rather sad one. Learning a little more about our Heroes we get to that boss fight I promised you. Again save your game and collect 5 potions from the sphere near by. Use a Fortisol if you have one and get ready for our first really boss fight of the game! Right after a cut scene.
Boss Fight
Anima
Hp: 3300
MA: 31
St: 57
Stag: 300%
Cp:Na
Anima (manipulators)
Hp: 300
Ma: 63
St: 69
Stag: 150%
Cp: Na
Now this fight can be taxing, so stick with it and remember to heal as needed. Take out the Manipulators first. They will come back after a while but they are the way Anima attacks. So take those out and you’re good to go. It should take around 3 or 4 times of removing the arms to defeat Anima. A few notes that might be helpful in this fight and later on. Early attacks are possible by hitting the triangle/A button with the ATB gauge filled and the Auto-Battle option highlighted, or when you have an action queued. This means you don’t have to wait for you entire ATB to fill up to take one action to finish off an enemy with a little health left.
To cancel commands use the circle/B button. This will remove anything you have queued and allow you to input new commands, in the heat of battle.
(Any one else remember when Anima was an awesome Summons? What happened to that?)
Note Doctor’s Code that you get for defeating Anima is a nifty thing. It doubles the effects of potions used when equipped. So you might want to thing about Equiping it to your party leader. After the battle there will be a cut scene. We will be starting the next chapter after that. Save your game when prompted and Congrats on beating your first in game boss of Final Fantasy XIII!
Chapter 3: Lake Bresha
Encounters
Ghoul
Hp: 330
MA: 38
St: 65
Stag: 110%
CP: 3
Ghast
Hp: 900
Ma: 80
ST: 48
STAG: 120%
CP: 7
Wight
HP: 270
Ma:75
St: 41
Stag: 110%
Cp:NA
Pantheron
Hp: 375
MA: 0
St: 15
Stag: 103%
Cp: 3
PISCOM Warden
Hp: 84
Ma: 0
St:17
Stag:120%
CP: 3
Alpha Behemoth
Hp:20,250
MA:0
ST: 125
Stag:500%
CP:24
Circonia Velocycle
HP:7290
MA:0
ST:167
Stag:220%
CP:24
PSICOM Ranger
HP:324
MA:0
ST:45
Stag:200%
CP:7
Breshen Bass
Hp: 2430
Ma:0
ST: 100
Stag: 130%
Cp: 8
PISCOM Enforcer
HP: 171
MA: 0
St: 13
Stag: 120%
CP: 3
Bloodfang Bass
Hp:81
MA:0
St: 18
Stag: 200%
CP: 3
PISCOM Tracker
Hp:1296
Ma:210
St:64
Stag:200%
Cp:8
Watchdrone
HP:1890
MA:0
ST:29
Stag:110%
CP:10
Manasvin Warmech
Hp: 32,400
Ma:0
St:44
Stag: 160%
CP:64
Crusader
HP:7290
MA:0
ST:70
Stag: 200%
CP: 16
Treasures
Pearlwing Staff
Chipped fang (X7)
200 Gil
Cie’th Tear (X5)
Silver Bangle
Phoenix Down
50 Gil
Strange Fluid (X8)
Magician’s Mark
Strange Fluid (X6)
240 Gil
Deneb Duellers
Enigmatic fluid (X6)
Wicked Fang(X7)
Librascope
Digital Circuit(X2)
Paraffin Oil(X2)
50 gil
Insulated Cabling(x3)
30 gil
Begrimed Claws (X6)
600 Gil
Digital Circuits (x2)
Begrimed Claws(X7)
Spark Ring
Potion (X3)
Millerite
Ferroelectric Film
Phoenix Down
Librascope (x2)
Game Play
Chapter starts with a cut Scene. Yay!! Crystal Lake!
Ok so here we are, you might think this is a pretty sweet lake but WRONG! Things are waiting to eat you around every corner and that’s not nice. So we start with chapter with a tutorial on Paradigms. Pay attention this. It will be important though out the rest of the game. There are 6 different roles that each character can fill. Only 4 are open at the moment.
Commandos are physical fighters, in battle. As a general rule they inflict more damage than Ravagers. Some of the Commando attacks have special effects to them.
Ravagers are magic users, like offensive magic users. They can use the elemental magic that we are so use to having in out Final Fantasy Games. Auto-Battle works best as the Battle AI will tailor spells to do the most damage to an enemy.
Medics are heals and support magic users. They will use spells to boost stats of the party, remove negative effects and restore HP.
Sentinels are tanks. Using Defensive boosts and special attacks they will take the brunt of the enemy attacks and then dish out the damage back to the enemy. Really hand to have.
I’m not going in to Paradigms as there are quite a few of them. I will cover what Paradigms you would want to use in boss fights and what roles make up those Paradigms.
So now that we know abou Paradigms and we can use magic to kick butt, let’s carry on with our game. There’s nothing behind you to collect so follow your team mates down the slope to another cut scene. (there are a lot of them at this point)
Then we get a tutorial on the Crystarium and what it does for us. I’m not going to tell you in what way to develop your characters but I will make suggestions as to what abilities you might want to have along the way.
I highly suggest that you level up Hope and Vanille’s Medic roles, Lighting’s Commando, then Ravager role, Snow’s Ravager and Sazh’s Ravager first. Then work on the others. Later in the game Lighting will be a Ravager power house, but for now we’d like to have her physical power in our corner.
Right now I recommend a Paradigm with a Medic, A Ravager and a Commando. This one is called Diversity. It’s one of the better ones, I think. Be sure to hit square/X to set it as your default Paradigm.
Ok so moving on, there is a save point at the fork, I suggest using it, then moving on down the other fork to find a sphere with the Pearlwing Staff in it. Equip this to Vanille and go down the fork with the save point. Note at this point in the game I suggest fighting all the battles you can. The CP will come in handy later on.
Anyway jump up on your right and collect Chipped Fang (X7) before moving on. Use the blue swirly circle of Jumpness to get over the debris. After the jumping there is a sphere to your right again with 200 gil in it. Collect this and move on to the next area.
And Yet another Cut Scene! Yay for Cut Scenes that through us in to battles! Watch the tutorial and beat the PISCOM guys up and get back to me when you’re done. Don’t worry I’ll wait.
Did you beat them? Good! Let’s move on!
Alright here we go again, right of the bat, there is sphere down the right fork coming from Stilled Waters, grab the Cie”th Tears(X5) and move on. Heading down the path the fork on the left has a sphere with a Silver bangle waiting for the looting. Take it and then return to the save point. From the save point head down the really long path. At the end there are two spheres one to the left and one to the right. The one on the left contains a Phoenix Down and the one on the right contains 50 gil. Grab these up as you go by. Just a little ways down from these on the left there is another sphere with strange fluid (X8) in it, and just up from that down the fork on the left is a sphere with Magician’s Mark. Collect these and head on towards A Silent Maelstrom.
Save your game at the save point right at the start of the Maelstrom, Remember our old friend Manasivn Warmech? It’s Back and it’s looking to eat you, so to speak, right after a cut scene. Anyway at the save point upgrade if you can and be ready for a fight. Equip your new Magician’s mark if you wish and be sure to have a good set of players on your side. There is also a tutorial on paradigm trouts at the start of this battle, watch if needed, if not have a good fight. I suggest paradigm shifting to a paradigm with ravagers and a commando when the Mech is staggered The fight wont last as long if you do this, but be sure to either use potions or shift again to heal as needed.
After the fight go on through to the Encase in Crystal area. The first fork on the right is more of a loop but at the end there is a sphere with more strange fluid(X6) for the taking. Take the left path when you come to two skinny paths, on the left there are 2 spheres, one with 240 gil and one with Deneb Duellers, Equip the new weapon and go back.
Take the right path this time and curve around to the right. Take the thin path there to find a sphere containing Enigmatic Fluid(X6). Head back the way you came and continue on. Ahead on the right there is a sphere with Wicked Fang(X7) across from the sphere there is a mini event. Examine the thing when promoted and then make your way across the bridge. Just beyond the bridge there is a save point, use it if you need. Up from the save point is a battle with the Alpha Behemoth, it’s another Tutorial battle. Watch the tutorial if needed and kick butt. It takes a bit to stagger and you’ll probably want to defeat it before it finishes charging it’s Extermination Mode attack. This will knock out 300 HP with each hit. After the battle there is another cut scene.
Follow Vanille on the right fork there is a sphere with Librascope in it. Continue around till you hit a cut scene. On the right there is a sphere with Digital Circuits(X2) right before the entrance to The Frozen falls.
Take the right jump path to the 2 spheres containing Paraffin Oil (X2) and 50 Gil. Keep going to the top and you will encounter a Watchdrone and a Cironia Velocycle. You want to take out the Watchdrone first and keep an eye on your hp, heal when needed. Remember when the Cycle staggers use the relentless assault or a paradigm like it to take it out faster. Use the save point if needed and behind you in an alcove Sort of a small jump down from where you fought the last battle, there is another sphere with Insulated Cabling(X3) in it for the taking.
After grabbing your goodies, upgrade your characters if you can and move on to the Mirror Morass. On the right as you travel there will be a sphere with 30 gil in it. Around the bend there will be another to the right that will have a Begrimed Claws(X6). Grab them up and move on to the next area.
Right inside the Gates of Antiquity there is a save point. Ok here there is another Alpha Behemoth. Either try and sneak up on it or use a shroud to get the drop on it. Remember to take it out fast before it can charge up that nasty attack. On the right at the top of the stairs there is a sphere containing 600 gil.
Move on up the stairs and on the right there is a sphere with 2 digital Circuits waiting to be collected. You jump up on the right, following your fight with the Behemoth or you can charge forward from the fight into a group of waiting baddies.
After collecting your goodies and the optional fight carry on up the ramp like thing to the left and on towards the Forgotten Commons. Cross the small bridge and on the right there is a sphere containing 7 more Begrimed Claws. Collect them and then move towards the hole in the floor. Moving around to the left there is a sphere with a spark ring waiting to be claimed. There are PSICOM baddies waiting here and the Crusader can be a bit of a pain to take it easy and watch your health.
After collecting what you want from the Commons and fighting any battles you may wish to, move on towards A City no Longer. Right off the bat there is a sphere with 3 potions in it on the left. Grab it as you sort of pass by. Use the save point at the top of the stairs, from here you can do two things. One is go the long way around and collect Millerite then return to where you started by the save point or you can just go ahead and jump across to the next area. Going around gives you the chance to gain more CP. I suggest going and getting the sphere around here. Be ware of the PSICOM Executioner, this guy is fast and strong and only takes about half the damage from any of your attacks.
Side note:
If I didn’t say so before you want to work on Lighting’s Commando first then her Ravager. Vanille’s Medic then Ravager, Hope’s Medic, then Synergist then ravager. Sazh’s ravager is all that you can work on with him at this point. Try to get all of these roles up to the point where you can’t go any higher. You will be thankful you did later on. With Snow, work on his Ravager, then Commando, the Sentinel.
After taking either route around, through the pillars and up the stairs on the right, there is another sphere containing Ferroelectic Film. After getting the film if you did, you can jump down and run for the hills or you can fight the group of baddies. Either way use the save point at the top of the stairs, collect the sphere to the left of and right behind the save point, equip the spark ring to your party leader, level Sazh’s Ravager till he knows Areo and dig in for a fight.
This is a two part fight.
Garuda Interceptor (First Battle)
HP: 8000
MA: 0
ST: 58
Stag:170%
CP: 0
The first part of this fight is rather straight forward. Beat it till it gives up, keeping in mind to heal and using relentless assault when the thing is staggered. Then beat it some moreUse Libra to get info on the boss, and have your ravagers beat it with Areo .
Easy right?
Garuda Interceptor (Second Battle)
Hp:16200
MA:0
ST:58
Stag:200%
CP:240
Ok so for the second part of this fight the Boss is much stronger. You need to keep an eye on your party’s health and heal when needed. Stagger the beast, as fast as you can, since once staggered the beastie is susceptible to Areo magic again. Still not to bad of a fight if you got Sazh’s Ravager to learn Areo and stayed on top of you healing.
Sazh and Vanille will learn the Synergist and Saboteur roles after the battle in addition to getting a sliver bangle, access to the Up in Arms store from the save points.
Watch the cut scene and rest a little on your laurels. Save when prompted. And yay we’re back to Snow’s story.
After the cut scene we will enter into several unfair battles against PSICOM guys, then we get to do something new. It’s called and Eidolon Battle. This one is as Snow against Shiva. (Yet another FF staple) After the cool cut scene where the twins are introduced we fight them. Watch the tutorial if needed, then proceed to take names. (Nix and Shiva)
If you don’t get it the first time don’t worry you get another shot. While Nix is attacking you Shiva is healing so you don’t have to worry about your health in this one. Now you may want to try a few things to see what works best but, you can always use Libra to find out what will cause each one to follow you so to speak. Now there is fun way to do this, using Sentinel. If you engage Steelguard right before Nix attacks, the trick is to fill the Gestalt gauge before your time runs out. Retry if needed and just remember you can skip cut scenes in this one if needed. Cancel you guard if Nix preforms ATB Charge. This will not count for you. Once the gauge is filled hit square/B to end the battle.
Congrats! You’ve got your first summons!! Now sit back and again and watch a Cut scene. Save when asked and get ready to start the next chapter!
Congrats You’ve made it to chapter 4!
Chapter 4: The Vile Peaks
Encounters
Patheron
HP: 375
MA:0
ST:15
Stag:103%
CP:3
Thexteron
HP:3120
MA:0
ST:74
Stag:120%
CP:16
Pulsework Solider
HP:7410
MA:120
ST:77
Stag:150%
CP:29
Watchdrone
HP:1890
MA:0
ST:29
Stag:110%
CP:10
PSICOM Ranger
HP:324
MA:0
ST:45
Stag:200%
CP:7
Bomb
HP:1248
MA:80
ST:69
Stag:130%
CP:12
Incubus
HP:2964
MA: 0
ST:46
Stag:130%
CP:16
Succubus
HP:975
MA:0
ST:96
Stag:130%
CP:15
Gremiln
HP:869
MA:86
ST:48
Stag:130%
CP:16
Corps Gunner
Hp:1092
Ma:64
ST:40
Stag:150%
CP:14
Corps Regular
HP:1560
MA:107
ST:64
Stag:150%
CP:16
PSICOM Tracker
HP:1296
MA:210
ST:64
Stag:200%
CP:8
Uhlan
HP:10842
MA:120
ST:120
Stag:140%
CP:20
Treasures
Librascope Spark Ring
Black Belt Phoenix Down
Ninurta Phoenix Down
Metal Armband Fortisol
Phoenix Down Iron Shell(X8)
Librascope Vibrant ooze(X6)
Ember Ring 300 gil
Fiber-optic Cable(X3)
Librascope
Eletrolytic Capaciter
Game Play:
Ok so we start off with a cut scene for this chapter, then a shot battle against some Patheron. Really easy stuff, just take some names and you'll do great. Ok so now we're starting out as Sazh for a bit. Head over the bridge where Vanille is waiting. watch some pretty pretty cut scenes and learn a little more about our characters. oh look at that Lighting is legal.
Ok so after the mimi movie, we're Lighting and Hope. Ok so read the tutorial on the primer if needed and get ready to be awesome. I can't really tell you enough how much you want to upgrade hope's medic role. I really mean that. You're gonna want home to be able to heal Lighting as you go around. So that's my 2 cents. To the right from the save point there is a blue jump ring on the ground that will take you to a little alcove. There's a treasure sphere there with a Librascope in it. Ok go to the left from the save point continue forward fighting baddies along the way. Use the blue jump rings to get aorund the circular thing and the little island near by. Once across and around just keep moving towards Another Mans Treasure. Once there a cut scene will take place.
Now we've got to get Sazh and Vanille to where Hope and Lighting are waiting. So travel on till you come to where a group of robots are fighting each other. Take out the pulsework guys first and watch your health. After the fight use the magnet to pull the big piece of junk forward. Now go around and head towards Another Man's Treasure. There is sphere on the left in front of the tunnel that you will have to defeat the group of fighting baddies to get. Again they will fight among themselves, for a bit and then they will start attacking you. in this case i would leave the pulse work guy for last, since that keeps the other baddies from attacking you for a while. Once the baddies are taken care of gather your booty from the sphere and carry on through the tunnel. Faith and Bravery are good things to have coming up. Try and get Sazh there, it really doesn’t take much. Vigilance is nice but really you want that magic and attack boost. ALWAYS BE SURE TO HAVE A PARADIGM WITH AT LEAST ONE MEDIC. This will be necessary from this point forward. Ok so carry on through the tunnel and hit the switch to make the stuff go away. You are now nearly there. Lighting and Hope are waiting! Again if you sneak up on the baddies leave the pulse work guys for last, the more they fight each other the better off you are. Run forward and meet up with your missing team mates. After the cut scene, follow Lighting. Be sure to upgrade Hope's roles. If yo fought all the baddies while as Sazh and Vanille, you should have enough CP to get Hope's Ravager to the next level cap. After that work on his Medic. Equip an iron bangle or silver bangle on the boy to boost his hp and then check your paradigms. you now have the ability to have Evened Odds, which is a Synergist, a Saboteur and a Medic, Guerilla, which is a Ravager, a Saboteur and a Synergist, and Thaumaturgy, which is 2 Ravagers, and a medic. The last one is actually one of my faves to use, this keeps your hp, and still allows you to kick baddie butt. So take a look at the paradigms you can build and play around before moving on. You're starting battle Paradigm will be Tri-Disaster if you don’t change it. To set any Paradigm as your active paradigm just hit Square/X. You should also make Smart Bomb. It's 2 ravagers and a saboteur, its great for staggering stronger baddies. once staggered switch to tri-disaster or Thaumaturgy if you need to heal.
Now we are ready to move on. Use the blue jump rings on the ground to climb up to the ledge. Fight the Pulsework guy if you want and collect the Sphere near by before carrying on.
Use the save point on the left and be on the look out. there will be a pulse work guy coming out of a funny door in front of you and a pair of Incubus jumping down on you. Use the blue circles again to jump over some stuff in the part off the map that looks like a nose. keep going and o the left in an alcove there will be 2 spheres and a save point.
Move on and keep any eye out for baddies as you do, using the blue jump rings make you way down the cause way towards the next save point. Save there and upgarde your characters. You'll run into Lighting again after the save point. Yay! Upgrade Lighting's roles, and update your paradigms. Relentless Assault should be ok for the near future but be sure to keep a Paradigm handy for healing. Lighting will now replace Hope in your party but you still want to have Smart bomb in your deck of Paradigm.
After adding Lighting back to the party, you'll come across an electrical panel, activate it to reveal stairs. Be careful not to miss the sphere hiding just inside an open door right after the save point. Now there is a short cut on the left that will take you around the encounters, but it's really best to fight the baddies for the CP and spoils. Remember even if they aren't in your party right now they still earn CP for later. So it's always best if you can to fight the baddies roaming around. On the right path there is also a sphere, containing an Ember Ring. Equip the Ember Ring and get ready for a fight. Save at the next save point and make sure you have smart bomb in your Paradigm deck.
Dreadnought(First battle)
HP: 17940
MA: 74
ST: 120
Stag:200%
CP: none
This is a two part battle. Use smart bomb, so Vanille as a Saboteur can cast Deportect and Deshell on Dreadnought. This will help because at first this baddie takes half the magical and physical damage you deal out. The goal of the first part of this battle is to stagger the baddie and reduce it's HP in order to reveal it's true nature. Keep an eye on your health, you may have to heal once or twice during the first part of this battle. Dreadnought will use an ability called Steam Clean that will remove one negative stat at a time. Don’t worry about this at this point of the battle, just stay in Smart Bomb unless you need to heal and work on staggering that Mech. Once staggered a shot cut scene will happen and the second part will begin.
Dreadnought (2nd Battle)
HP:44850
MA:74
ST:120
Stag:200%
CP:360
Ok so the good thing is that if you were close to dying and didn't get to heal before the intermission, your party is fully healed and ready to kick mech butt, however this isn't going to be too easy to do. Now here's where things get a little tricky. You'll want Vanille to cast Deprotect and Deshell again, but you also want Sazh to cast Faith and Bravery, Vigilance doesn’t hurt either if you have it. Relentless Assault is the best way to damage the boss. Some of the Mech's attacks are heavy hitters, like Wrecking Ball. (I’m going to pass on the jokes here) so be ready to shift fast after or before to heal right away. Don’t worry if you don’t get it the first time, you always have retry. If you don’t have the right set of Paradigms you can always hit retry at the star of battle. Again you should try to stagger the Mech as fast as you can with buffing up your self and debuffing the mech.
Once the mech falls your party gets 360 Cp and a Crystarium upgrade. The medic role is now open to Lighting and Sazh can use Commando role. When upgrading the Cystarium it's best to focus on Light's Commando and Ravager roles first. Her medic already knows Cure so no real worries there; again her medic role has the option for a second accessory slot, which is a boon. With Hope you should focus on his Medic and Ravager roles, get them to the role cap, then work on Synergist. You also get the Omni-kit and access to Lenora's Garage. With the Omni-kit you can now upgrade your weapons and accessories. Take some time and look over what you can do. Upgrading is a great way to get good weapons for little or no gil. You can also instead of selling unwanted weapons and accessories; you can dismantle them for their parts to upgrade other weapons.
So now go up the ramp to the upper level and at the next save point upgrade your weapons and characters equip Ninurta on hope and save. Lighting's Medic role offers the chance to have an extra accessory slot, so if you want go that way you can. At this point upgrading your characters is up to you. Ok so after the save point there is a cut scene, people loose their tempers and stuff is said, but anyway, carry on. The party splits up again and we're thrown into a fight with Lighting and Hope.
Right after the battle there is another cut scene and then we get to start play again as Light and Hope. Use the save point on the right and keep going along the trail. There is a sphere to the left of the path a ways up from the save point guarded by 2 PISCOM Regulars. Battles here are easy enough keep and eye on your health and unless Light is about to die it's easier to take the quick victory than to heal. The PISCOM Gunner and Regulars aren't much of a challenge. At some point along the trail you'll meet a funny little mech called Uhlan. Same thing applies here, just keep hitting it and heal when needed.
Just up before the second save point there is a sphere in an alcove on the right side of the map. Collect your booty from the sphere, save and get ready for a mini game.
Pulse Armament Mini Game.
This is kind of fun to play. You're controlling a dreadnought, and your goal is to wipe out the other guys. There are those little robots to take out along the way. You only get 3 sweeping kills per-gate, but if you use them you can just step on the buggers. At the end of the game you encounter 2 spheres. These contain your prizes for completing simple goals during the mini game. They range in value and what not and are as follows.
Sweeping Blow Kills (the attack with X or A)
40+ give you 999 gil
25-39 gives you 300 gil
24 or less gives you 100 gil
Total kills
35+ give you Spark Ring
25-34 gives you Thickened Hide (X20)
24 or less gives you sturdy bone (X10)
From here go through the tunnel collect the sphere and use the save point. If you encounter a PISCOM Ranger take them out first or else they will cast protect or shell on their buddies. Create a new Paradigm called Symbiosis, which consists of Medic and Synergist. Set this to your default choice when starting battle. Equip all the spark rings you have, which if you killed all the little robots should be 2 one for each character.
And if you can upgrade them. You're getting ready for another Eidolon Battle, this time with Odin. (Yet another FF staple)
Where the road splits take the upper path to find a sphere containing a Spark ring. I suggest collecting this if you didn't get one from the mini game. Use the blue ring to jump down or go back the way you came. Where the road splits again jump up to collect a sphere, then keeping moving forward. You can at this point either go through the tunnel and avoid the Uhlan or you can fight it. I suggest fighting it. You’ll want the cp.
After the fight with Uhlan there is a save point use it, cause your about to fight Odin.
Eidolon Battle-Odin
This is probably the hardest battle so far. Odin yields to those who heal the wounded, but that isn’t enough to defeat this guy. Start with Symbiosis as your default Paradigm. Wait till hope has cast both Shell and Protect on both party members if you want to win this battle. Once that's been done switch to War and Peace. (Commando and medic) this allows Light to attack, which Hope heals. Watch Odin closely as soon as he preforms Ullr's Shield switch to dualcasting to and allow the ravagers to drive up his gauge. The second he starts attacking again switch back to War and Peace. If you have Forisol and Aegisol you can forgo the first buffing phase, this will make the fight faster and easier, allowing you to use dualcasting to fill odin's gauge while switching to Double dose Medic & Medic, if you need to heal.
After the battle Light gains the Odin Eidolith and an extra ATB gauge. After the cut scene there is a little tutorial on using Eidolons in battle. Nifty! We have summons that we can actually use not just fight and effectively loose. (With all the rose petals flying around I expect Haruka and Michiu from Sailor Moon to show up or something) Anyway now we have a nifty spiffy summons that'll come in handy. So after the battle tutorial on Eidolon fighting, a nice cut scene happens and then we move on. Save when prompted.
After the cut scene we're back as Sazh and Vanille. Remember they went the other way. So here we are. We need the Undermine Paradigm. It's Ravager and Saboteur; this is really good for beating up the pulsework guys. Active the device on the map and save if you want to again. Do take note that Bombs in this game look more like D&D dice than Bombs, so be careful. The Bombs Self Destruct is rather nasty. Take them out in any battle before they can blow you up with them. Ok so there are a few spheres here that you can't get to just yet. You need to get power up to the area first. However along the way you can collect Auric Amulet from the platform before jumping down to where the second save point is, an Ember ring on your way towards the power station. To the left after reaching the power station you'll find a sphere with a tuft of Phoenix down for you. Now we're going to turn on the power. There are 4 stations around the main one that you need to turn on. Fight your way around and get them turn on to reveal the way forward and to be able to get the other spheres. So with all 4 panels activated you can now back track and get those other spheres. Take the elevator by the 2 bombs and the Pulsework guy. Be ready for a little battle, and there you can activate some stairs take them down and around to another panel and activate it. Take those stairs to find some bombs and a pulsework guy. Take them out to collect Iron Shells from the near by sphere. Now go back to the first set of stairs and go down the ramp. Activate the last panel in this area. There are 3 pulsework guys at the bottom of the stairs. Then collect Vibrant Ooze (X5) from the sphere near by. Now go back to the power station.
Now back at the power station there are some things to pick up here. One is a sphere on the inner ring of the station and the other is outside the gates. I suggest using the should you just found for the battle at the gate, other wise the bombs might take you out. Collect 300 gil from the sphere outside the gate and then make your way to the end of the tunnel for a cut scene.
There is nothing for you to do at this point, so just follow the prompts and save when asked. Watching all these Cut scenes makes me wonder how freaking big is Cocoon. I mean it's got a freaking ocean? Jeeze! Anyway feel free to explore around but when you're done head into the building and talk to the chick. After that head out to the pier to start the cut scene.
Save if you want. Congrats on beating Chapter 4!!
Chapter 5: The Gapra Whitewood
The military uses this place for Bioweapons reseach. Lots of angry teeth and claws.
-Lighting Farron
Encounters
Frag Leech
HP:1575
MA:0
ST:52
Stag:200%
CP:26
Thexteron
HP:3120
MA:0
ST:74
Stag:120%
CP:16
Vespid
HP:6930
MA:125
ST:58
Stag:230%
CP:38
Sliver Lobo
HP:6300
MA:35
ST:89
Stag:120%
CP:48
Alpha Behemoth
HP:20250
MA:0
ST:125
Stag:500%
Crawler
HP:2363
MA:0
ST:65
Stag:200%
CP:16
Feral Behemoth
HP:23625
MA:0
ST:158
Stag:120%
CP:64
Corps Watchman
HP:6048
MA:116
ST:67
Stag:150%
CP:32
Barbed Spector
HP:9009
MA:0
ST:61
Stag:210%
CP:38
Corps Marksman
MA:58
ST:84
Stag:150%
CP:29
Milvus Velocycle
MA:0
ST:116
Stag:220%
CP:48
Treasures
Antidote (X3)
Hawkeye
Antidote (X6)
Star Pendant
Edged Carbine
1500 gil
Fragrant Oil (X8)
Watchman’s Amulet
Ethersol
Gameplay
Ok so we get to start this chapter with Light and Hope! Ok so take a moment and upgrade your roles, remember all characters gain CP even if they aren’t in the party at the time. For Light you’ll want to unlock her extra accessory slot in her Medic role and Launch in her Commando role. For Hope let’s look at his Synergist role with the idea of getting Barfrost, Barfire and the extra accessory slot there. Create the War and Peace Paradigm for your deck and you are set to move on!
Paradigms for this Chapter are:
Burn and Slash-Commando and Ravager
Dual Casting- Ravager and Ravager
War and Peace Commando and Medic
Supersolider Synergist and commando
Use the save point ahead and follow the lights to an elevator. Activate this and ride it to the next area. You can use the lights that pop up in the middle of the rings as a guide to get to where you’re tying to go. Just in case you where wondering at this point you cannot change the party leader. You have to play as Hope for a while.
At the top of the elevator there is a save point. Use it if you want then start to follow the lights again to the next elevator. There are a few baddies worth noting at this point. The Vespid has really high HP but isn’t really dangerous unless it performs a rare attack called, Flurry of Fire. The Alpha Behemoth is well a behemoth. Try to catch this baddies off guard and stagger it quickly with Burn and slash to about 40% then switch to dualcasting to finish the job. Remember to heal when need.
There is a sphere that’s guarded by an Alpha Behemoth just before the elevator to the Research Corridor. Take the elevator up to the next level.
Fun Fact:
At the start of Research Corridor there is a group of 6 Frag Leeches that nets you 156 CP each battle. By riding the near by elevator up and then back down, you can farm CP from them in this manner.
Use the save point if you want and if you want farm some of that sweet sweet CP. You can farm nearly thousands in a rather short time just right there! Which may be something you want to do. Reason being we now have access to Role Level Crystals in the Crystarium. These are special crystals that cost more than others and provide small bonuses for the character when they are using that role. I suggest first obtaining Role Level crystals for roles used most often, like Commando for Lighting and Medic for Hope. The others can wait till all other available crystals have been obtained for any given role. In a separate Guide I will go over the Crystarium. There will also be a separate guide for weapons and accessories too.
My personal CP gathering “Circuit” is to go between the group of 4 Frag Leeches on the Canopy Walkway just before the Alpha Behemoth and the Group of 6 Frag Leeches on Research Corridor. You get 104 CP for the group of 4 and 156 for the group of 6. It’s a great way to get a lot of CP fast. Doing this should allow you to gain all the currently available crystals quickly.
Ok so once you’ve gathered all the cp you’ d like here, head on down the Corridor. On the right there is a sphere to grab as you go by, guarded by 2 Vespids and an Alpha Behemoth, other wise just keep fighting your way to the next area.
There is nothing to pick up in the Bulkhead Fal’Cie area, so use the svae point after the cut scene and use the elevator to go to the next area. Now Bioweapons Research Site D, you MUST defeat all the baddies in order to lower the barriers that block your way. There are some nasty baddies down here on the floor of the forest.
You have to beat a bunch of Sliver Lobos in order to bring down the first barrier. These guys can inflect poison, but they are weak to fire. So at this point you might want to make sure that Light knows Fire and Hope knows Fira. These could be handy. Anyway, Depending on where the health of the enemy you might want to go for the quick kill instead of healing the status. Just use your best judgment. Crawlers are week to fire, so blast them and carry on.
Guarded by a group of Crawlers there is a sphere on the right hand side to pick up on your way through.
Now here’s where you need to be on your guard. The Feral Behemoth is a beast literally. Start off with Slash and Burn then switch to Dualcasting to quickly stagger the beastie. Now staggered switch back to slash and burn and make sure to use Light’s Launch ability. This should keep the great beastie from doing more damage especially if you can time it with Hope’s attacks to Juggle the creature. (Ed does not guarantee this).
Climb up the path there for you and then beat up a bunch of Crawlers to get to a you guessed it a Cut Scene!! Watch the fun and get ready to start again, this time as Light! Yay!! Now we can use that awesome guy we beat earlier, Odin in battle! I suggest getting familiar with the big guy. Anyway from were you start move forward and jump down. Use the save point if you want and in the alcove on the right collect a sphere with a star pendant in it.
Move forward to where Hope is waiting and jump back up to the platform. Watch a Cut scene and just wonder man just wonder. Off to the left guarded by a Barbed Spector is a sphere with Edge Carbine, a new weapon for Lighting. Equip it if you wish and keep on down the trail. At the end of the trail there is a Feral Behemoth to fight. Keep the same pattern as before and you’ll do fine. After the battle jump down and save your game.
Once you enter Environmental Regulation, and if you look to your left you will see that you can slip through the small gap to the side, to fight another Feral Behemoth and collect a sphere to get 1500 gil. The next sphere in the area is a trip. Once you enter the alcove a Feral Behemoth with his crawler buddies charges you. Take out the weaker crawlers, then heal before taking on the Behemoth. This time the prize is Fragrant Oil(X8).
OK after that there is a little battle with 3 Barbed Spectors. You can take them by surprise. Now after that there is a 3 way battle with a Feral Behemoth and 3 sliver lobos. You can sneak up on these guys too, and if that’s the case then you’ll want to take out the big guy first. It’s easy to do if you get the drop on him. OK so you can do two things, one is go up to the next platform via the jump stuff or you can get caught in a trap with a Feral Behemoth and a Barbed Spector. This fight is a bit hard. I suggest if you go this way to take out the Spector first then the Behemoth. Your reward for going into the trap is the Watchman’s Amulet.
Climb up the leaves and make you’re way the guys on the ground. Watch the cut scene and make your way around the funny path. Watch out on the right for a sphere, the last of the area with a Ethersol in it.
I suggest saving your game before and after the battle at the end of the path. There is a boss fight coming up, so save! Upgrade your weapons if you want or can and level up your characters roles.
SAVE YOUR GAME AT THE SAVE POINT!
So yeah guess what?! BOSS FIGHT!!!
Aster Portoflorian
HP:129600
MA: 253
ST: 253
Stag: 200%
CP: 1000
Ok so lets start thanking stars that this isn’t a 2 part battle. OK so start out with Supersoldier and let Hope Buff *claps* you up. This allows Light to attack while Hope does all that supportive stuff. Now Symbisos is a good Paradigm to have for this fight too, that way you can heal and have the buffs re-buffed as needed. Now comes the fun. After your buffs are applied and Hope is standing around just looking cute, switch to Slash and Burn. Beat the crap out of the beastie till the stagger guage is about 30 – 40 % full, then switch to Dual casting. YOU NEED TO USE LIBRA, this will allow the characters to auto switch and the beastie changes what it’s weak too. You may one need to do that a couple of times before they get it, but never fear they will. Ok so use dual casting to stagger the beastie, then switch back to Slash and burn. This beastie is vulnarable to Light’s Lunch ability. Use it! This will give you a blissful rest from the attacks. Now cause of this things astronomical hp, you wont get this guy in one stagger, however you can with a little luck get it in two. Heal when you need and re apply buffs as needed. Keep at it!
Ok so now we’ve beat the boss! We get 1000 cp and bragging rights till the next one! Oh and an expansion to our Crystarium. Why don’t we use those CP points we just earned?
Save again if you wish and exit the area. Watch the cut scene and save if you wish when prompted.
Yay for really long cut scenes.
But we made it to the end of the chapter!!
Reading stats
Hp- Hit Points
Ma: Magic
St: Strength
Stag: Stagger
CP: Crystal Points
Chapter one: hanging edge
Random encounter baddies
PISCOM Warden
Hp: 84
Ma: 0
St:17
Stag:120%
CP: 3
PSICOM Marauder
HP:600
MA:19
ST: 20
Stag: 104%
CP:NA
PISCOM Enforcer
HP: 171
MA: 0
St: 13
Stag: 120%
CP: 3
Beta Behemoth
HP: 1800
MA: 0
St: 95
Stag: 200%
CP: NA
Pantneron
HP: 375
MA: 0
ST: 15
Stag: 103%
CP:3
Myrnidon
HP:1260
MA:0
ST: 36
Stag: 110%
Cp: 10
PSICOM Aerial Recon
HP:189
MA: 0
ST: 20
Stag: 110%
Cp:Na
Treasures found:
Potion
Potion (X2)
Iron Bangle
50 Gil
50 Gil
Iron Bangle
Power Circle
100 Gil
Game Play
Watch the awesome opening cut scenes and sit in awe of the amazing thing that is Final Fantasy XIII! Get ready to fight first thing so don’t set the control down.
There is a tutorial to watch if you haven’t played the game before.
Your first fight in the world of Final Fantasy XIII is a simple one. Just keep hitting Auto-Battle after the tutorial, and you’ll do great. Not a whole lot to do there. Press X or A to choose Auto_battle or use the left analog stick to select abilities or Items, press
X or A to confirm your choice. Be quick! Battles are in real time. Press start to pause in game, Cut Scenes or in battle.
Boss Fight
Manasvin Warmech
Hp: 360
Ma:15
St:15
Stag: 300%
CP:none
After the fight there is a cut scene. Watch and enjoy. At the end get ready for another battle!
Boss fight
Manasvin Warmech (Second form)
Hp: 32,400
Ma:0
St:44
Stag: 160%
CP:64
Ok for this one either Auto battle again or use Blitz in your abilities tab. Blitz is a nifty attack that hits all enemies in a limited radius. It’s rather handy when there are several stronger enemies to defeat at once. Heal when needed and watch out for Warmech’s new attack. Rapid use of auto-battle will knock down Warmech’s hp before it can KO Lighting, that being said keep and eye on her Hp! Watch the handy cut scene and maybe learn some new stuff about our pink haired main character.
After the Scene you get control of our main character and can finally move around.
Now I give you the most important gamer tip of all, SAVE AND SAVE OFTEN! So save at the Panel and get ready for some fun.
Start by moving forward following the compass on the mini map, till you see 2 Wardens. Run up to them to start battle. These guys are pushovers, (2 hits man!) just beat them till they cry for their moms and the battle ends. Run towards the seemingly impassible wall and use the swirly blue circle to climb over the wall and to the next area. At the base of the wall once you land there are 2 more PSICOM Wardens to beat up.
The next group of PSICOM guys includes in Enforcers. These guys are a little stronger than their Warden brothers but still easy enough to beat. Again Auto-Battle is a good way to go. Remember to try a catch them in the back to get the jump on them.
After the fight use the blue circle again to jump over the rubble in the way. Up ahead there is a treasure sphere ahead on the left. Walk up to it and press x or A to open it and collect your potion.
Battle your way to the end of the causeway. You’ll know if you’re going the right way if you hit a cut scene at the end of the road and not the save point again. After the cut scene you’ll be thrown into battle with a PSICOM Warden and two Pantherons. This is a good time to try that Blitz attack if you haven’t already. Heal when you see Lighting’s health dropping to the yellow. If she dies your game is over man. So keep an eye on her or your party leaders health! If you get game over you have to restart from the last checkpoint or save point, so keep that in mind and always have a few potions on hand.
After the fight straight ahead there is a save point, next to another wall of rubble and a jump/climb blue circle, climb the stairs to the right before going over the wall and collect 2 potions from the treasure sphere on the platform. Go back and jump over the wall o’ Rubble to the next section.
Past the latest wall o’ rubble there will be a PISCOM enforcer and a Aerial Recon guy waiting. Take them out and move ahead. Don’t forget to run up the near by stairs and pick up the Iron Bangle from the sphere on the platform.
I suggest equipping the Bangle as soon as you get it.
To equip accessories hit triangle or Y to open the Menu. Scroll down to equipment and then choose the character you want to equip. In this case I suggest putting the bangle on Lighting. Press Circle or B to exit out and move on down the cause way.
There is a path you have to take, look for the blue jump/climb circles on the ground for the right path. Once beyond all that, be sure to turn around and collect 50 gil from the treasure sphere between the boxes.
Ahead is a group of PSICOM Wardens. Take them out and move on. Make your way through the mini maze of boxes and then get ready for another tutorial battle, this time on items. You will fight a Pantheron and a PISCOM Warden.
After the battle there is a quick cut scene. There is a battle with 3 pantherons and a PIISCOM Warden. Again use Auto-Battle, since the Battle AI is usually good about using blitz when needed and watch Lighting’s health, heal her when needed. After the battle move up the stairs to where Sazh is waiting. Jump down and use the red/pink circle on the ground to activate the sky bridge and move to the next level of the area.
Ahead there are several PSICOM guys waiting. One of them is the PISCOM Marauder. This guy can be scary, but don’t freak out just yet. This is another Tutorial Battle this time on Attack Chains. Watch it or just dive right in, but get ready for a fight. This teaches us about the fun stagger gauge at the top right of the screen.
Take out the Marauder first then the Enforcers. Be sure to keep an eye on her health.(really this early in the game that’s a thing). After the fight there is a cut scene and we learn a little more about our hero and what she’s about. Watch and again be in awe.
After the Cut scene we are a new guy, literally. This big hulking chunk of man is Snow. So let’s as Snow!
From the starting point turn around and collect 50 gil from the treasure sphere, then move forward towards the save point. I suggest saving again. Shops are in save points to make things all nice and neat. Pick up any items you might need and move on. Use the blue circle on the ground to jump/climb over the crane in the way. Watch a cut scene and then move to the fight.
TOKEN BABE IN SKIMPY CLOTHING WITH A BIG GUN!! Sorry but she is.
Anyway back to the fight. Stomp the PISCOM Enforcer guys and move ahead. There are a series of battles along this causeway, both Wardens, Enforcers, and Pantherons. Watch Snow’s health and heal when needed. Just fight you’re way to the end of the cause way all the while enjoying colorful commentary. You know you’re going the right way when you hit a cut Scene. The masses are rising up! Ok so once the people are armed and ready, set out. Hit the Treasure sphere and collect an Iron Bangle. Move on towards the save point and save before moving on, cause we are all gamers and that is the first rule of gaming. Save and Save often. (it’s the 3D Modelers Creed too).
Fight your way down the cause way. Keep in mind your health, and LOOK OUT BEHEMOTH! Don’t freak out, just use Auto-Battle and keep you head level and you’ll do fine. One of your party will heal you if needed. Just kick Behemoth butt and take names.
Watch the rather sad cut scene and get ready to move on again. This time we are back as Lighting and we are fighting right after the cut Scene. Myrmidon is easy enough to beat. Just mash X or A and the battle will be over quickly. Keep an eye on your health and be ready to heal. You may have to heal at least once before the Mech falls. Watch at cut scenes to find out some really foggy stuff about our characters.
After the Cut Scene we are Snow again. Run forward and pick up a Power Circle from the Treasure Sphere ahead, then move on to the fight. You should have a good idea on battles now, so battle away!
Take the Stairs on the left, and the platform over to the other side of the boxes. On the ground level there is a final treasure sphere for this chapter containing 100 gil. Collect it and move up the stairs to continue on to the cut scene, which will then throw you into battle with some PSICOM Enforcers and a Warden. After the battle run forward and examine the bikes to move on.
Watch the Cut Scene and save right after. We are now playing as a kid named Hope. After saving run towards Vanille and a cut scene will start taking us to the next chapter.
Save your game and get ready to move on. At this point I suggest making different saves for each of the chapter starts, that way you can go back If you need to with out having to play a bunch over again.
Chapter 2: The Pulse Vestige
Encounters:
Pantheron
Hp: 375
MA: 0
St: 15
Stag: 103%
Cp: 3
Zwerg Scandroid
Hp: 57
Ma: 31
St: 13
Stag: 130%
Cp: NA
Ghoul
Hp: 330
MA: 38
St: 65
Stag: 110%
CP: 3
Ghast
HP: 900
MA:80
ST: 48
Stag: 120%
Cp: 7
Wight
HP: 270
MA: 75
ST: 41
Stag: 110%
CP: NA
Myrnidon
HP:1260
MA:0
ST: 36
Stag: 110%
Cp: 10
Treasures
30 gil
Potion (X4)
Iron Bangle
Potion (X2)
Phoenix Down
Gladius
Potion(X2)
Fortisol
100 Gil
Power Wristband
Potion(X5)
Game Play
Watch the cut scene, and again get ready for fun and fights. Hope and Vanille aren’t he pushovers you’d think they are. Both can hold their own. To the left of the start point is a save point. Down the stairs behind the start point and all the way to across is a treasure sphere with 30 gil in it. Collect it and return to the start point.
Now head up the stairs in front of the start point and head to the left towards the free range enemies. Fight or flight it’s up to you. Head to the left to pick up 4 potions from the treasure sphere. Head back the way we came to continue on.
Fun Fact,
If you want to farm Fortisol and Deceptisol you can here. Each are common drops in the Sacrarium area where you play as Hope and Vanille. To make enemies respawn just exit to Oblatorium and re-enter the Sacrarium area. These Shrouds are great for later game play.
After collecting our potions go down the stairs across from the start point. If you run into a pop up on the screen explaining Aggression and Preemptive strikes then you’re going the right way. Carry on towards a group of Zwerg Scandroids after the fight collect an Iron Bangle from the sphere on the left. Use the blue circle on the ground to jump over the rubble made upon our entry. At the bottom you will come face to face with a pair of Pantheron, kick GC butt or flee up to you again. Walk forward till you get a cut scene explaining a few things and get ready to carry on.
After the cut scene we have a little game as Snow. Be sure to turn around from the start point and collect 2 potions from the sphere at the top of the stairs. Move to the save point and then on to the green light stick thing they’ve left up for you, fighting or fleeing as needed. Keep an eye on Snow’s health and heal when needed. Poke the glow stick of destiny to activate the House of Stairs and start the elevator.
Watch another Cut Scene and get ready to play as Lighting and Sazh again. Yay for pink haired chicks with Swords!! Read the tutorial on Shrouds and use them as needed. Again you can farm for them in the Sacrarium area as Hope and Vanille.
Access the save point if you wish and move forward up the stairs.
Deceptisol is nice here you can run around and get the drop on the free range critters running around. Remember our Mech friend? Well it’s back and it’s still kicking. Take it to the junk heap and carry on my wayward gamer up the stairs after collecting a Phoenix Down from the sphere on the left as you face the stairs. Up the stairs are some scandroids and a patheron , along with a sphere containing Gladius
Equip this to Lighting and carry on up the stairs. Our Mech friend is back with a Patheron. Fight or use a shroud to get by them and again move on till you get a cut scene.
Back as Snow turn around from the start point and go down the stairs to collect 2 potions from the sphere. Touch the Glow stick again and start the next set of movements going. Basically call the elevator. Run to the end of the walkway and board the platform.
CUT SCENE!!! Yay!!
Now back as Hope and Vanille head up the stairs and across the bridge to collect Fortisol from the Sphere. Now head back down the stairs and to the door to move on. Again you can defeat all the enemies in the area to farm for the shrouds.
Then run down the cause way fight the Patherons and collect 100 gil from the sphere. Carry on towards the way point marker. Yay another cut scene that yet again throws us into battle.
This time we are up against Cie’th. These buggers can be nasty, but keep your guard up and your eye on your health and you’ll do fine. There will be a cut scene right after the battle.
After the cut scene, you’re Lighting and Sazh again. So battle your way through the Cei’th From the starting point go left to collect a Power Wristband and then head up the stairs. Either Fight or use a Shroud to get past the Cei’th populating this area. There is a large critter blocking your way. Take him out and move on.
SAVE YOUR GAME!
There is a boss fight coming up. You will have to battle your way past a hall of Cei’th but there is a boss fight. At the end of the Hall there is a Cut Scene, a rather sad one. Learning a little more about our Heroes we get to that boss fight I promised you. Again save your game and collect 5 potions from the sphere near by. Use a Fortisol if you have one and get ready for our first really boss fight of the game! Right after a cut scene.
Boss Fight
Anima
Hp: 3300
MA: 31
St: 57
Stag: 300%
Cp:Na
Anima (manipulators)
Hp: 300
Ma: 63
St: 69
Stag: 150%
Cp: Na
Now this fight can be taxing, so stick with it and remember to heal as needed. Take out the Manipulators first. They will come back after a while but they are the way Anima attacks. So take those out and you’re good to go. It should take around 3 or 4 times of removing the arms to defeat Anima. A few notes that might be helpful in this fight and later on. Early attacks are possible by hitting the triangle/A button with the ATB gauge filled and the Auto-Battle option highlighted, or when you have an action queued. This means you don’t have to wait for you entire ATB to fill up to take one action to finish off an enemy with a little health left.
To cancel commands use the circle/B button. This will remove anything you have queued and allow you to input new commands, in the heat of battle.
(Any one else remember when Anima was an awesome Summons? What happened to that?)
Note Doctor’s Code that you get for defeating Anima is a nifty thing. It doubles the effects of potions used when equipped. So you might want to thing about Equiping it to your party leader. After the battle there will be a cut scene. We will be starting the next chapter after that. Save your game when prompted and Congrats on beating your first in game boss of Final Fantasy XIII!
Chapter 3: Lake Bresha
Encounters
Ghoul
Hp: 330
MA: 38
St: 65
Stag: 110%
CP: 3
Ghast
Hp: 900
Ma: 80
ST: 48
STAG: 120%
CP: 7
Wight
HP: 270
Ma:75
St: 41
Stag: 110%
Cp:NA
Pantheron
Hp: 375
MA: 0
St: 15
Stag: 103%
Cp: 3
PISCOM Warden
Hp: 84
Ma: 0
St:17
Stag:120%
CP: 3
Alpha Behemoth
Hp:20,250
MA:0
ST: 125
Stag:500%
CP:24
Circonia Velocycle
HP:7290
MA:0
ST:167
Stag:220%
CP:24
PSICOM Ranger
HP:324
MA:0
ST:45
Stag:200%
CP:7
Breshen Bass
Hp: 2430
Ma:0
ST: 100
Stag: 130%
Cp: 8
PISCOM Enforcer
HP: 171
MA: 0
St: 13
Stag: 120%
CP: 3
Bloodfang Bass
Hp:81
MA:0
St: 18
Stag: 200%
CP: 3
PISCOM Tracker
Hp:1296
Ma:210
St:64
Stag:200%
Cp:8
Watchdrone
HP:1890
MA:0
ST:29
Stag:110%
CP:10
Manasvin Warmech
Hp: 32,400
Ma:0
St:44
Stag: 160%
CP:64
Crusader
HP:7290
MA:0
ST:70
Stag: 200%
CP: 16
Treasures
Pearlwing Staff
Chipped fang (X7)
200 Gil
Cie’th Tear (X5)
Silver Bangle
Phoenix Down
50 Gil
Strange Fluid (X8)
Magician’s Mark
Strange Fluid (X6)
240 Gil
Deneb Duellers
Enigmatic fluid (X6)
Wicked Fang(X7)
Librascope
Digital Circuit(X2)
Paraffin Oil(X2)
50 gil
Insulated Cabling(x3)
30 gil
Begrimed Claws (X6)
600 Gil
Digital Circuits (x2)
Begrimed Claws(X7)
Spark Ring
Potion (X3)
Millerite
Ferroelectric Film
Phoenix Down
Librascope (x2)
Game Play
Chapter starts with a cut Scene. Yay!! Crystal Lake!
Ok so here we are, you might think this is a pretty sweet lake but WRONG! Things are waiting to eat you around every corner and that’s not nice. So we start with chapter with a tutorial on Paradigms. Pay attention this. It will be important though out the rest of the game. There are 6 different roles that each character can fill. Only 4 are open at the moment.
Commandos are physical fighters, in battle. As a general rule they inflict more damage than Ravagers. Some of the Commando attacks have special effects to them.
Ravagers are magic users, like offensive magic users. They can use the elemental magic that we are so use to having in out Final Fantasy Games. Auto-Battle works best as the Battle AI will tailor spells to do the most damage to an enemy.
Medics are heals and support magic users. They will use spells to boost stats of the party, remove negative effects and restore HP.
Sentinels are tanks. Using Defensive boosts and special attacks they will take the brunt of the enemy attacks and then dish out the damage back to the enemy. Really hand to have.
I’m not going in to Paradigms as there are quite a few of them. I will cover what Paradigms you would want to use in boss fights and what roles make up those Paradigms.
So now that we know abou Paradigms and we can use magic to kick butt, let’s carry on with our game. There’s nothing behind you to collect so follow your team mates down the slope to another cut scene. (there are a lot of them at this point)
Then we get a tutorial on the Crystarium and what it does for us. I’m not going to tell you in what way to develop your characters but I will make suggestions as to what abilities you might want to have along the way.
I highly suggest that you level up Hope and Vanille’s Medic roles, Lighting’s Commando, then Ravager role, Snow’s Ravager and Sazh’s Ravager first. Then work on the others. Later in the game Lighting will be a Ravager power house, but for now we’d like to have her physical power in our corner.
Right now I recommend a Paradigm with a Medic, A Ravager and a Commando. This one is called Diversity. It’s one of the better ones, I think. Be sure to hit square/X to set it as your default Paradigm.
Ok so moving on, there is a save point at the fork, I suggest using it, then moving on down the other fork to find a sphere with the Pearlwing Staff in it. Equip this to Vanille and go down the fork with the save point. Note at this point in the game I suggest fighting all the battles you can. The CP will come in handy later on.
Anyway jump up on your right and collect Chipped Fang (X7) before moving on. Use the blue swirly circle of Jumpness to get over the debris. After the jumping there is a sphere to your right again with 200 gil in it. Collect this and move on to the next area.
And Yet another Cut Scene! Yay for Cut Scenes that through us in to battles! Watch the tutorial and beat the PISCOM guys up and get back to me when you’re done. Don’t worry I’ll wait.
Did you beat them? Good! Let’s move on!
Alright here we go again, right of the bat, there is sphere down the right fork coming from Stilled Waters, grab the Cie”th Tears(X5) and move on. Heading down the path the fork on the left has a sphere with a Silver bangle waiting for the looting. Take it and then return to the save point. From the save point head down the really long path. At the end there are two spheres one to the left and one to the right. The one on the left contains a Phoenix Down and the one on the right contains 50 gil. Grab these up as you go by. Just a little ways down from these on the left there is another sphere with strange fluid (X8) in it, and just up from that down the fork on the left is a sphere with Magician’s Mark. Collect these and head on towards A Silent Maelstrom.
Save your game at the save point right at the start of the Maelstrom, Remember our old friend Manasivn Warmech? It’s Back and it’s looking to eat you, so to speak, right after a cut scene. Anyway at the save point upgrade if you can and be ready for a fight. Equip your new Magician’s mark if you wish and be sure to have a good set of players on your side. There is also a tutorial on paradigm trouts at the start of this battle, watch if needed, if not have a good fight. I suggest paradigm shifting to a paradigm with ravagers and a commando when the Mech is staggered The fight wont last as long if you do this, but be sure to either use potions or shift again to heal as needed.
After the fight go on through to the Encase in Crystal area. The first fork on the right is more of a loop but at the end there is a sphere with more strange fluid(X6) for the taking. Take the left path when you come to two skinny paths, on the left there are 2 spheres, one with 240 gil and one with Deneb Duellers, Equip the new weapon and go back.
Take the right path this time and curve around to the right. Take the thin path there to find a sphere containing Enigmatic Fluid(X6). Head back the way you came and continue on. Ahead on the right there is a sphere with Wicked Fang(X7) across from the sphere there is a mini event. Examine the thing when promoted and then make your way across the bridge. Just beyond the bridge there is a save point, use it if you need. Up from the save point is a battle with the Alpha Behemoth, it’s another Tutorial battle. Watch the tutorial if needed and kick butt. It takes a bit to stagger and you’ll probably want to defeat it before it finishes charging it’s Extermination Mode attack. This will knock out 300 HP with each hit. After the battle there is another cut scene.
Follow Vanille on the right fork there is a sphere with Librascope in it. Continue around till you hit a cut scene. On the right there is a sphere with Digital Circuits(X2) right before the entrance to The Frozen falls.
Take the right jump path to the 2 spheres containing Paraffin Oil (X2) and 50 Gil. Keep going to the top and you will encounter a Watchdrone and a Cironia Velocycle. You want to take out the Watchdrone first and keep an eye on your hp, heal when needed. Remember when the Cycle staggers use the relentless assault or a paradigm like it to take it out faster. Use the save point if needed and behind you in an alcove Sort of a small jump down from where you fought the last battle, there is another sphere with Insulated Cabling(X3) in it for the taking.
After grabbing your goodies, upgrade your characters if you can and move on to the Mirror Morass. On the right as you travel there will be a sphere with 30 gil in it. Around the bend there will be another to the right that will have a Begrimed Claws(X6). Grab them up and move on to the next area.
Right inside the Gates of Antiquity there is a save point. Ok here there is another Alpha Behemoth. Either try and sneak up on it or use a shroud to get the drop on it. Remember to take it out fast before it can charge up that nasty attack. On the right at the top of the stairs there is a sphere containing 600 gil.
Move on up the stairs and on the right there is a sphere with 2 digital Circuits waiting to be collected. You jump up on the right, following your fight with the Behemoth or you can charge forward from the fight into a group of waiting baddies.
After collecting your goodies and the optional fight carry on up the ramp like thing to the left and on towards the Forgotten Commons. Cross the small bridge and on the right there is a sphere containing 7 more Begrimed Claws. Collect them and then move towards the hole in the floor. Moving around to the left there is a sphere with a spark ring waiting to be claimed. There are PSICOM baddies waiting here and the Crusader can be a bit of a pain to take it easy and watch your health.
After collecting what you want from the Commons and fighting any battles you may wish to, move on towards A City no Longer. Right off the bat there is a sphere with 3 potions in it on the left. Grab it as you sort of pass by. Use the save point at the top of the stairs, from here you can do two things. One is go the long way around and collect Millerite then return to where you started by the save point or you can just go ahead and jump across to the next area. Going around gives you the chance to gain more CP. I suggest going and getting the sphere around here. Be ware of the PSICOM Executioner, this guy is fast and strong and only takes about half the damage from any of your attacks.
Side note:
If I didn’t say so before you want to work on Lighting’s Commando first then her Ravager. Vanille’s Medic then Ravager, Hope’s Medic, then Synergist then ravager. Sazh’s ravager is all that you can work on with him at this point. Try to get all of these roles up to the point where you can’t go any higher. You will be thankful you did later on. With Snow, work on his Ravager, then Commando, the Sentinel.
After taking either route around, through the pillars and up the stairs on the right, there is another sphere containing Ferroelectic Film. After getting the film if you did, you can jump down and run for the hills or you can fight the group of baddies. Either way use the save point at the top of the stairs, collect the sphere to the left of and right behind the save point, equip the spark ring to your party leader, level Sazh’s Ravager till he knows Areo and dig in for a fight.
This is a two part fight.
Garuda Interceptor (First Battle)
HP: 8000
MA: 0
ST: 58
Stag:170%
CP: 0
The first part of this fight is rather straight forward. Beat it till it gives up, keeping in mind to heal and using relentless assault when the thing is staggered. Then beat it some moreUse Libra to get info on the boss, and have your ravagers beat it with Areo .
Easy right?
Garuda Interceptor (Second Battle)
Hp:16200
MA:0
ST:58
Stag:200%
CP:240
Ok so for the second part of this fight the Boss is much stronger. You need to keep an eye on your party’s health and heal when needed. Stagger the beast, as fast as you can, since once staggered the beastie is susceptible to Areo magic again. Still not to bad of a fight if you got Sazh’s Ravager to learn Areo and stayed on top of you healing.
Sazh and Vanille will learn the Synergist and Saboteur roles after the battle in addition to getting a sliver bangle, access to the Up in Arms store from the save points.
Watch the cut scene and rest a little on your laurels. Save when prompted. And yay we’re back to Snow’s story.
After the cut scene we will enter into several unfair battles against PSICOM guys, then we get to do something new. It’s called and Eidolon Battle. This one is as Snow against Shiva. (Yet another FF staple) After the cool cut scene where the twins are introduced we fight them. Watch the tutorial if needed, then proceed to take names. (Nix and Shiva)
If you don’t get it the first time don’t worry you get another shot. While Nix is attacking you Shiva is healing so you don’t have to worry about your health in this one. Now you may want to try a few things to see what works best but, you can always use Libra to find out what will cause each one to follow you so to speak. Now there is fun way to do this, using Sentinel. If you engage Steelguard right before Nix attacks, the trick is to fill the Gestalt gauge before your time runs out. Retry if needed and just remember you can skip cut scenes in this one if needed. Cancel you guard if Nix preforms ATB Charge. This will not count for you. Once the gauge is filled hit square/B to end the battle.
Congrats! You’ve got your first summons!! Now sit back and again and watch a Cut scene. Save when asked and get ready to start the next chapter!
Congrats You’ve made it to chapter 4!
Chapter 4: The Vile Peaks
Encounters
Patheron
HP: 375
MA:0
ST:15
Stag:103%
CP:3
Thexteron
HP:3120
MA:0
ST:74
Stag:120%
CP:16
Pulsework Solider
HP:7410
MA:120
ST:77
Stag:150%
CP:29
Watchdrone
HP:1890
MA:0
ST:29
Stag:110%
CP:10
PSICOM Ranger
HP:324
MA:0
ST:45
Stag:200%
CP:7
Bomb
HP:1248
MA:80
ST:69
Stag:130%
CP:12
Incubus
HP:2964
MA: 0
ST:46
Stag:130%
CP:16
Succubus
HP:975
MA:0
ST:96
Stag:130%
CP:15
Gremiln
HP:869
MA:86
ST:48
Stag:130%
CP:16
Corps Gunner
Hp:1092
Ma:64
ST:40
Stag:150%
CP:14
Corps Regular
HP:1560
MA:107
ST:64
Stag:150%
CP:16
PSICOM Tracker
HP:1296
MA:210
ST:64
Stag:200%
CP:8
Uhlan
HP:10842
MA:120
ST:120
Stag:140%
CP:20
Treasures
Librascope Spark Ring
Black Belt Phoenix Down
Ninurta Phoenix Down
Metal Armband Fortisol
Phoenix Down Iron Shell(X8)
Librascope Vibrant ooze(X6)
Ember Ring 300 gil
Fiber-optic Cable(X3)
Librascope
Eletrolytic Capaciter
Game Play:
Ok so we start off with a cut scene for this chapter, then a shot battle against some Patheron. Really easy stuff, just take some names and you'll do great. Ok so now we're starting out as Sazh for a bit. Head over the bridge where Vanille is waiting. watch some pretty pretty cut scenes and learn a little more about our characters. oh look at that Lighting is legal.
Ok so after the mimi movie, we're Lighting and Hope. Ok so read the tutorial on the primer if needed and get ready to be awesome. I can't really tell you enough how much you want to upgrade hope's medic role. I really mean that. You're gonna want home to be able to heal Lighting as you go around. So that's my 2 cents. To the right from the save point there is a blue jump ring on the ground that will take you to a little alcove. There's a treasure sphere there with a Librascope in it. Ok go to the left from the save point continue forward fighting baddies along the way. Use the blue jump rings to get aorund the circular thing and the little island near by. Once across and around just keep moving towards Another Mans Treasure. Once there a cut scene will take place.
Now we've got to get Sazh and Vanille to where Hope and Lighting are waiting. So travel on till you come to where a group of robots are fighting each other. Take out the pulsework guys first and watch your health. After the fight use the magnet to pull the big piece of junk forward. Now go around and head towards Another Man's Treasure. There is sphere on the left in front of the tunnel that you will have to defeat the group of fighting baddies to get. Again they will fight among themselves, for a bit and then they will start attacking you. in this case i would leave the pulse work guy for last, since that keeps the other baddies from attacking you for a while. Once the baddies are taken care of gather your booty from the sphere and carry on through the tunnel. Faith and Bravery are good things to have coming up. Try and get Sazh there, it really doesn’t take much. Vigilance is nice but really you want that magic and attack boost. ALWAYS BE SURE TO HAVE A PARADIGM WITH AT LEAST ONE MEDIC. This will be necessary from this point forward. Ok so carry on through the tunnel and hit the switch to make the stuff go away. You are now nearly there. Lighting and Hope are waiting! Again if you sneak up on the baddies leave the pulse work guys for last, the more they fight each other the better off you are. Run forward and meet up with your missing team mates. After the cut scene, follow Lighting. Be sure to upgrade Hope's roles. If yo fought all the baddies while as Sazh and Vanille, you should have enough CP to get Hope's Ravager to the next level cap. After that work on his Medic. Equip an iron bangle or silver bangle on the boy to boost his hp and then check your paradigms. you now have the ability to have Evened Odds, which is a Synergist, a Saboteur and a Medic, Guerilla, which is a Ravager, a Saboteur and a Synergist, and Thaumaturgy, which is 2 Ravagers, and a medic. The last one is actually one of my faves to use, this keeps your hp, and still allows you to kick baddie butt. So take a look at the paradigms you can build and play around before moving on. You're starting battle Paradigm will be Tri-Disaster if you don’t change it. To set any Paradigm as your active paradigm just hit Square/X. You should also make Smart Bomb. It's 2 ravagers and a saboteur, its great for staggering stronger baddies. once staggered switch to tri-disaster or Thaumaturgy if you need to heal.
Now we are ready to move on. Use the blue jump rings on the ground to climb up to the ledge. Fight the Pulsework guy if you want and collect the Sphere near by before carrying on.
Use the save point on the left and be on the look out. there will be a pulse work guy coming out of a funny door in front of you and a pair of Incubus jumping down on you. Use the blue circles again to jump over some stuff in the part off the map that looks like a nose. keep going and o the left in an alcove there will be 2 spheres and a save point.
Move on and keep any eye out for baddies as you do, using the blue jump rings make you way down the cause way towards the next save point. Save there and upgarde your characters. You'll run into Lighting again after the save point. Yay! Upgrade Lighting's roles, and update your paradigms. Relentless Assault should be ok for the near future but be sure to keep a Paradigm handy for healing. Lighting will now replace Hope in your party but you still want to have Smart bomb in your deck of Paradigm.
After adding Lighting back to the party, you'll come across an electrical panel, activate it to reveal stairs. Be careful not to miss the sphere hiding just inside an open door right after the save point. Now there is a short cut on the left that will take you around the encounters, but it's really best to fight the baddies for the CP and spoils. Remember even if they aren't in your party right now they still earn CP for later. So it's always best if you can to fight the baddies roaming around. On the right path there is also a sphere, containing an Ember Ring. Equip the Ember Ring and get ready for a fight. Save at the next save point and make sure you have smart bomb in your Paradigm deck.
Dreadnought(First battle)
HP: 17940
MA: 74
ST: 120
Stag:200%
CP: none
This is a two part battle. Use smart bomb, so Vanille as a Saboteur can cast Deportect and Deshell on Dreadnought. This will help because at first this baddie takes half the magical and physical damage you deal out. The goal of the first part of this battle is to stagger the baddie and reduce it's HP in order to reveal it's true nature. Keep an eye on your health, you may have to heal once or twice during the first part of this battle. Dreadnought will use an ability called Steam Clean that will remove one negative stat at a time. Don’t worry about this at this point of the battle, just stay in Smart Bomb unless you need to heal and work on staggering that Mech. Once staggered a shot cut scene will happen and the second part will begin.
Dreadnought (2nd Battle)
HP:44850
MA:74
ST:120
Stag:200%
CP:360
Ok so the good thing is that if you were close to dying and didn't get to heal before the intermission, your party is fully healed and ready to kick mech butt, however this isn't going to be too easy to do. Now here's where things get a little tricky. You'll want Vanille to cast Deprotect and Deshell again, but you also want Sazh to cast Faith and Bravery, Vigilance doesn’t hurt either if you have it. Relentless Assault is the best way to damage the boss. Some of the Mech's attacks are heavy hitters, like Wrecking Ball. (I’m going to pass on the jokes here) so be ready to shift fast after or before to heal right away. Don’t worry if you don’t get it the first time, you always have retry. If you don’t have the right set of Paradigms you can always hit retry at the star of battle. Again you should try to stagger the Mech as fast as you can with buffing up your self and debuffing the mech.
Once the mech falls your party gets 360 Cp and a Crystarium upgrade. The medic role is now open to Lighting and Sazh can use Commando role. When upgrading the Cystarium it's best to focus on Light's Commando and Ravager roles first. Her medic already knows Cure so no real worries there; again her medic role has the option for a second accessory slot, which is a boon. With Hope you should focus on his Medic and Ravager roles, get them to the role cap, then work on Synergist. You also get the Omni-kit and access to Lenora's Garage. With the Omni-kit you can now upgrade your weapons and accessories. Take some time and look over what you can do. Upgrading is a great way to get good weapons for little or no gil. You can also instead of selling unwanted weapons and accessories; you can dismantle them for their parts to upgrade other weapons.
So now go up the ramp to the upper level and at the next save point upgrade your weapons and characters equip Ninurta on hope and save. Lighting's Medic role offers the chance to have an extra accessory slot, so if you want go that way you can. At this point upgrading your characters is up to you. Ok so after the save point there is a cut scene, people loose their tempers and stuff is said, but anyway, carry on. The party splits up again and we're thrown into a fight with Lighting and Hope.
Right after the battle there is another cut scene and then we get to start play again as Light and Hope. Use the save point on the right and keep going along the trail. There is a sphere to the left of the path a ways up from the save point guarded by 2 PISCOM Regulars. Battles here are easy enough keep and eye on your health and unless Light is about to die it's easier to take the quick victory than to heal. The PISCOM Gunner and Regulars aren't much of a challenge. At some point along the trail you'll meet a funny little mech called Uhlan. Same thing applies here, just keep hitting it and heal when needed.
Just up before the second save point there is a sphere in an alcove on the right side of the map. Collect your booty from the sphere, save and get ready for a mini game.
Pulse Armament Mini Game.
This is kind of fun to play. You're controlling a dreadnought, and your goal is to wipe out the other guys. There are those little robots to take out along the way. You only get 3 sweeping kills per-gate, but if you use them you can just step on the buggers. At the end of the game you encounter 2 spheres. These contain your prizes for completing simple goals during the mini game. They range in value and what not and are as follows.
Sweeping Blow Kills (the attack with X or A)
40+ give you 999 gil
25-39 gives you 300 gil
24 or less gives you 100 gil
Total kills
35+ give you Spark Ring
25-34 gives you Thickened Hide (X20)
24 or less gives you sturdy bone (X10)
From here go through the tunnel collect the sphere and use the save point. If you encounter a PISCOM Ranger take them out first or else they will cast protect or shell on their buddies. Create a new Paradigm called Symbiosis, which consists of Medic and Synergist. Set this to your default choice when starting battle. Equip all the spark rings you have, which if you killed all the little robots should be 2 one for each character.
And if you can upgrade them. You're getting ready for another Eidolon Battle, this time with Odin. (Yet another FF staple)
Where the road splits take the upper path to find a sphere containing a Spark ring. I suggest collecting this if you didn't get one from the mini game. Use the blue ring to jump down or go back the way you came. Where the road splits again jump up to collect a sphere, then keeping moving forward. You can at this point either go through the tunnel and avoid the Uhlan or you can fight it. I suggest fighting it. You’ll want the cp.
After the fight with Uhlan there is a save point use it, cause your about to fight Odin.
Eidolon Battle-Odin
This is probably the hardest battle so far. Odin yields to those who heal the wounded, but that isn’t enough to defeat this guy. Start with Symbiosis as your default Paradigm. Wait till hope has cast both Shell and Protect on both party members if you want to win this battle. Once that's been done switch to War and Peace. (Commando and medic) this allows Light to attack, which Hope heals. Watch Odin closely as soon as he preforms Ullr's Shield switch to dualcasting to and allow the ravagers to drive up his gauge. The second he starts attacking again switch back to War and Peace. If you have Forisol and Aegisol you can forgo the first buffing phase, this will make the fight faster and easier, allowing you to use dualcasting to fill odin's gauge while switching to Double dose Medic & Medic, if you need to heal.
After the battle Light gains the Odin Eidolith and an extra ATB gauge. After the cut scene there is a little tutorial on using Eidolons in battle. Nifty! We have summons that we can actually use not just fight and effectively loose. (With all the rose petals flying around I expect Haruka and Michiu from Sailor Moon to show up or something) Anyway now we have a nifty spiffy summons that'll come in handy. So after the battle tutorial on Eidolon fighting, a nice cut scene happens and then we move on. Save when prompted.
After the cut scene we're back as Sazh and Vanille. Remember they went the other way. So here we are. We need the Undermine Paradigm. It's Ravager and Saboteur; this is really good for beating up the pulsework guys. Active the device on the map and save if you want to again. Do take note that Bombs in this game look more like D&D dice than Bombs, so be careful. The Bombs Self Destruct is rather nasty. Take them out in any battle before they can blow you up with them. Ok so there are a few spheres here that you can't get to just yet. You need to get power up to the area first. However along the way you can collect Auric Amulet from the platform before jumping down to where the second save point is, an Ember ring on your way towards the power station. To the left after reaching the power station you'll find a sphere with a tuft of Phoenix down for you. Now we're going to turn on the power. There are 4 stations around the main one that you need to turn on. Fight your way around and get them turn on to reveal the way forward and to be able to get the other spheres. So with all 4 panels activated you can now back track and get those other spheres. Take the elevator by the 2 bombs and the Pulsework guy. Be ready for a little battle, and there you can activate some stairs take them down and around to another panel and activate it. Take those stairs to find some bombs and a pulsework guy. Take them out to collect Iron Shells from the near by sphere. Now go back to the first set of stairs and go down the ramp. Activate the last panel in this area. There are 3 pulsework guys at the bottom of the stairs. Then collect Vibrant Ooze (X5) from the sphere near by. Now go back to the power station.
Now back at the power station there are some things to pick up here. One is a sphere on the inner ring of the station and the other is outside the gates. I suggest using the should you just found for the battle at the gate, other wise the bombs might take you out. Collect 300 gil from the sphere outside the gate and then make your way to the end of the tunnel for a cut scene.
There is nothing for you to do at this point, so just follow the prompts and save when asked. Watching all these Cut scenes makes me wonder how freaking big is Cocoon. I mean it's got a freaking ocean? Jeeze! Anyway feel free to explore around but when you're done head into the building and talk to the chick. After that head out to the pier to start the cut scene.
Save if you want. Congrats on beating Chapter 4!!
Chapter 5: The Gapra Whitewood
The military uses this place for Bioweapons reseach. Lots of angry teeth and claws.
-Lighting Farron
Encounters
Frag Leech
HP:1575
MA:0
ST:52
Stag:200%
CP:26
Thexteron
HP:3120
MA:0
ST:74
Stag:120%
CP:16
Vespid
HP:6930
MA:125
ST:58
Stag:230%
CP:38
Sliver Lobo
HP:6300
MA:35
ST:89
Stag:120%
CP:48
Alpha Behemoth
HP:20250
MA:0
ST:125
Stag:500%
Crawler
HP:2363
MA:0
ST:65
Stag:200%
CP:16
Feral Behemoth
HP:23625
MA:0
ST:158
Stag:120%
CP:64
Corps Watchman
HP:6048
MA:116
ST:67
Stag:150%
CP:32
Barbed Spector
HP:9009
MA:0
ST:61
Stag:210%
CP:38
Corps Marksman
MA:58
ST:84
Stag:150%
CP:29
Milvus Velocycle
MA:0
ST:116
Stag:220%
CP:48
Treasures
Antidote (X3)
Hawkeye
Antidote (X6)
Star Pendant
Edged Carbine
1500 gil
Fragrant Oil (X8)
Watchman’s Amulet
Ethersol
Gameplay
Ok so we get to start this chapter with Light and Hope! Ok so take a moment and upgrade your roles, remember all characters gain CP even if they aren’t in the party at the time. For Light you’ll want to unlock her extra accessory slot in her Medic role and Launch in her Commando role. For Hope let’s look at his Synergist role with the idea of getting Barfrost, Barfire and the extra accessory slot there. Create the War and Peace Paradigm for your deck and you are set to move on!
Paradigms for this Chapter are:
Burn and Slash-Commando and Ravager
Dual Casting- Ravager and Ravager
War and Peace Commando and Medic
Supersolider Synergist and commando
Use the save point ahead and follow the lights to an elevator. Activate this and ride it to the next area. You can use the lights that pop up in the middle of the rings as a guide to get to where you’re tying to go. Just in case you where wondering at this point you cannot change the party leader. You have to play as Hope for a while.
At the top of the elevator there is a save point. Use it if you want then start to follow the lights again to the next elevator. There are a few baddies worth noting at this point. The Vespid has really high HP but isn’t really dangerous unless it performs a rare attack called, Flurry of Fire. The Alpha Behemoth is well a behemoth. Try to catch this baddies off guard and stagger it quickly with Burn and slash to about 40% then switch to dualcasting to finish the job. Remember to heal when need.
There is a sphere that’s guarded by an Alpha Behemoth just before the elevator to the Research Corridor. Take the elevator up to the next level.
Fun Fact:
At the start of Research Corridor there is a group of 6 Frag Leeches that nets you 156 CP each battle. By riding the near by elevator up and then back down, you can farm CP from them in this manner.
Use the save point if you want and if you want farm some of that sweet sweet CP. You can farm nearly thousands in a rather short time just right there! Which may be something you want to do. Reason being we now have access to Role Level Crystals in the Crystarium. These are special crystals that cost more than others and provide small bonuses for the character when they are using that role. I suggest first obtaining Role Level crystals for roles used most often, like Commando for Lighting and Medic for Hope. The others can wait till all other available crystals have been obtained for any given role. In a separate Guide I will go over the Crystarium. There will also be a separate guide for weapons and accessories too.
My personal CP gathering “Circuit” is to go between the group of 4 Frag Leeches on the Canopy Walkway just before the Alpha Behemoth and the Group of 6 Frag Leeches on Research Corridor. You get 104 CP for the group of 4 and 156 for the group of 6. It’s a great way to get a lot of CP fast. Doing this should allow you to gain all the currently available crystals quickly.
Ok so once you’ve gathered all the cp you’ d like here, head on down the Corridor. On the right there is a sphere to grab as you go by, guarded by 2 Vespids and an Alpha Behemoth, other wise just keep fighting your way to the next area.
There is nothing to pick up in the Bulkhead Fal’Cie area, so use the svae point after the cut scene and use the elevator to go to the next area. Now Bioweapons Research Site D, you MUST defeat all the baddies in order to lower the barriers that block your way. There are some nasty baddies down here on the floor of the forest.
You have to beat a bunch of Sliver Lobos in order to bring down the first barrier. These guys can inflect poison, but they are weak to fire. So at this point you might want to make sure that Light knows Fire and Hope knows Fira. These could be handy. Anyway, Depending on where the health of the enemy you might want to go for the quick kill instead of healing the status. Just use your best judgment. Crawlers are week to fire, so blast them and carry on.
Guarded by a group of Crawlers there is a sphere on the right hand side to pick up on your way through.
Now here’s where you need to be on your guard. The Feral Behemoth is a beast literally. Start off with Slash and Burn then switch to Dualcasting to quickly stagger the beastie. Now staggered switch back to slash and burn and make sure to use Light’s Launch ability. This should keep the great beastie from doing more damage especially if you can time it with Hope’s attacks to Juggle the creature. (Ed does not guarantee this).
Climb up the path there for you and then beat up a bunch of Crawlers to get to a you guessed it a Cut Scene!! Watch the fun and get ready to start again, this time as Light! Yay!! Now we can use that awesome guy we beat earlier, Odin in battle! I suggest getting familiar with the big guy. Anyway from were you start move forward and jump down. Use the save point if you want and in the alcove on the right collect a sphere with a star pendant in it.
Move forward to where Hope is waiting and jump back up to the platform. Watch a Cut scene and just wonder man just wonder. Off to the left guarded by a Barbed Spector is a sphere with Edge Carbine, a new weapon for Lighting. Equip it if you wish and keep on down the trail. At the end of the trail there is a Feral Behemoth to fight. Keep the same pattern as before and you’ll do fine. After the battle jump down and save your game.
Once you enter Environmental Regulation, and if you look to your left you will see that you can slip through the small gap to the side, to fight another Feral Behemoth and collect a sphere to get 1500 gil. The next sphere in the area is a trip. Once you enter the alcove a Feral Behemoth with his crawler buddies charges you. Take out the weaker crawlers, then heal before taking on the Behemoth. This time the prize is Fragrant Oil(X8).
OK after that there is a little battle with 3 Barbed Spectors. You can take them by surprise. Now after that there is a 3 way battle with a Feral Behemoth and 3 sliver lobos. You can sneak up on these guys too, and if that’s the case then you’ll want to take out the big guy first. It’s easy to do if you get the drop on him. OK so you can do two things, one is go up to the next platform via the jump stuff or you can get caught in a trap with a Feral Behemoth and a Barbed Spector. This fight is a bit hard. I suggest if you go this way to take out the Spector first then the Behemoth. Your reward for going into the trap is the Watchman’s Amulet.
Climb up the leaves and make you’re way the guys on the ground. Watch the cut scene and make your way around the funny path. Watch out on the right for a sphere, the last of the area with a Ethersol in it.
I suggest saving your game before and after the battle at the end of the path. There is a boss fight coming up, so save! Upgrade your weapons if you want or can and level up your characters roles.
SAVE YOUR GAME AT THE SAVE POINT!
So yeah guess what?! BOSS FIGHT!!!
Aster Portoflorian
HP:129600
MA: 253
ST: 253
Stag: 200%
CP: 1000
Ok so lets start thanking stars that this isn’t a 2 part battle. OK so start out with Supersoldier and let Hope Buff *claps* you up. This allows Light to attack while Hope does all that supportive stuff. Now Symbisos is a good Paradigm to have for this fight too, that way you can heal and have the buffs re-buffed as needed. Now comes the fun. After your buffs are applied and Hope is standing around just looking cute, switch to Slash and Burn. Beat the crap out of the beastie till the stagger guage is about 30 – 40 % full, then switch to Dual casting. YOU NEED TO USE LIBRA, this will allow the characters to auto switch and the beastie changes what it’s weak too. You may one need to do that a couple of times before they get it, but never fear they will. Ok so use dual casting to stagger the beastie, then switch back to Slash and burn. This beastie is vulnarable to Light’s Lunch ability. Use it! This will give you a blissful rest from the attacks. Now cause of this things astronomical hp, you wont get this guy in one stagger, however you can with a little luck get it in two. Heal when you need and re apply buffs as needed. Keep at it!
Ok so now we’ve beat the boss! We get 1000 cp and bragging rights till the next one! Oh and an expansion to our Crystarium. Why don’t we use those CP points we just earned?
Save again if you wish and exit the area. Watch the cut scene and save if you wish when prompted.
Yay for really long cut scenes.
But we made it to the end of the chapter!!